Objective
Equip trainers with a structured guide to introduce and facilitate training in virtual production using 3D virtual scenery, enabling participants to perform basic virtual video recordings effectively.
- Preparation (10 minutes)
- Objective: Prepare the space, tools, and mindset for a successful virtual production session.
- Steps:
- Research and test the current virtual production setup and tracking system (e.g. Unreal Engine, Antilatency, Vive).
- Calibrate the physical studio with the virtual environment using ArUco markers or other relevant tools.
- Prepare a short overview presentation on virtual production’s potential and setup.
Checklist:
- Unreal Engine project loaded and functioning
- Tracking devices calibrated and tested
- Camera(s) ready
- Lighting consistent with virtual scene
- Overview slides and example video clips ready
- Introduction to Virtual Production (15 minutes)
- Objective: Familiarize participants with the core components of virtual production.
- Steps:
- Present a short video or case to practice and demonstrate the process.
- Introduce the core components: camera tracking, 3D environment, and live compositing.
- Discuss key terms: real-time rendering, green screen vs LED wall, camera synchronization.
Trainer Tip: Use analogies with film or stage productions to help bridge understanding.
- Guided Hands-On Session (30 minutes)
- Objective: Provide basic experience with navigating and recording in a 3D virtual set.
- Steps:
- Walk through the Unreal Engine interface focused on the pre-prepared scene.
- Demonstrate moving the tracked camera and seeing the results in real time.
- Assign participants to operate the virtual camera, try framing a short scene.
Trainer Tip: Allow room for trial and error. Encourage screen recording for later review.
- Creative Application & Troubleshooting (15 minutes)
- Objective: Explore creative use cases and respond to common technical hiccups.
- Steps:
- Share ways to apply virtual production in performances (e.g., theatre, music video).
- Troubleshoot tracking drift, lighting mismatch, or Unreal latency/input lag.
- Allow participants to experiment with camera paths or lighting tweaks.
- Wrap-Up & Feedback (10 minutes)
- Objective: Reinforce learning and collect feedback.
- Steps:
- Recap: What is virtual production? Why is it useful? What are the possibilities in performing arts?
- Share resources and tutorials.
- Gather feedback: What felt intuitive? What was confusing?
Post-Training Support
- Provide cheat sheet for setup & troubleshooting
- Offer links to public Unreal Engine virtual production templates
- Optional follow-up Q&A via online call
Trainer Tip: Encourage collaborative experimentation. Virtual production thrives on creativity and flexibility.
