Training Manual for Trainers: Teaching Digital Tools in Performing Arts
step-by-step guide to effectively teach the creation process of a “VR environment”
Tools needed for presentation:
●Presentation
●Software (if applicable)
●Devices (laptop, TV or projector, VR goggles)
Presentation key points:
● System architecture
● Environment Design Framework
● Asset Creation Pipeline
● Technical Infrastructure
● Concept & Planning
● Prototype Development
● Asset Production
● Environment Assembly
● Performance Optimization
● User Comfort
● Immersion Factors
● Accessibility
● Development Tools
● Testing & Iteration
● Deployment Considerations
● AI Integration in VR Development
● Pros of Using AI in VR Development
● Cons of Using AI in VR Development
Relevant programs:
Blender, 3ds Max, Maya, After Effects, Davinci Resolve, Zbrush, Unity, Unreal Engine,Substance Suite, OpenXR, SteamVR, Oculus, PICO
Keywords:
Animation, 3D, motion capture, VR, modeling, environment design, texturing, mapping

