Training Manual for Trainers: Teaching Digital Tools in Performing Arts
step-by-step guide to effectively teach the creation process of a “3d head”
Tools needed for presentation:
●Presentation
●Software (if applicable)
●Devices (laptop, TV or projector)
Presentation key points:
● Pre-production planning
● Base modeling
● Topology optimisation
● Texturing and materials
● Rigging
● Motion capture
● Data processing
● Final polish
Relevant programs:
Blender, 3ds Max, Maya, After Effects, Davinci Resolve, Zbrush
Keywords:
Animation, 3D, motion capture, rigging, PBR materials, drawing
