Training Manual for Trainers: Integrating Videogaming in Theater Performance | CULTUURCONNECT

Objective
Guide trainers in leading a session that helps participants effectively integrate videogaming elements into live theater, enhancing interactivity, storytelling, and audience engagement. 

 

  1. Preparation (10 minutes)
  • Objective: Set up space and materials to demonstrate gaming integration in theater. 
  • Steps: 
  1. Choose a relevant game engine or platform (e.g., Unity, Twine, Unreal Engine). 
  1. Prepare a short demo or scene that includes gaming elements (e.g., choices, interaction, digital environments). 
  1. Set up necessary equipment: computers, projectors, controllers, audio, internet. 

Checklist: 

  • Software installed and pre-tested 
  • Sample game scenes/theater scripts prepared 
  • Space arranged for projection and performance 

 

  1. Introduction to Concept (15 minutes)
  • Objective: Clarify how videogaming mechanics can be used in live performance. 
  • Steps: 
  1. Present examples of game-theater hybrids and discuss the purpose (e.g., audience choice, character stats, branching narrative). 
  1. Highlight the inclusion of elements such as points, badges, leaderboards, and challenges to create interactive and captivating experiences 
  1. Develop mobile websites (or apps) that allow audiences to get involved: e.g. quests, tasks, puzzles, etc. 
  1. Use AR methods within the theater experience to blur lines between the digital and the physical world and to create immersive and interactive experiences. 
  1. Use gamification methods in the marketing and promotion of a performance 
  1. Explore theoretical concepts such as player/character alignment, operant conditioning and self-determination theory. 
  1. Show short clips or live demos of game-influenced theater moments. 

Trainer Tip: Try to use as many real examples as possible to minimize the risk of getting too abstract and difficult to understand. 

 

  1. Hands-On Exploration (30 minutes)
  • Objective: Let participants design or develop a piece using gamification methods. 
  • Steps: 
  1. Break into small groups: assign each group a game mechanic (e.g. quest, challenge, leaderboards, rewards puzzles). 
  1. Task them with adapting a short theatrical scene using that mechanic. 
  1. Groups rehearse and perform scenes for feedback. 

Trainer Tip: Focus on how game logic and gamification techniques reshapes narrative flow, character motivation and audience engagement. 

 

  1. Creative Applications and Pitfalls (15 minutes)
  • Objective: Deepen understanding of possibilities and challenges. 
  • Steps: 
  1. Discuss scalability: small games vs. complex integrations. 
  1. Highlight tech challenges: syncing cues, tech failure, audience confusion. 
  1. Explore solutions: backups, actor improvisation, analog alternatives. 
  1. Adapt to personal creative practice: how could these techniques be used in their work? 

 

  1. Wrap-Up and Feedback (10 minutes)
  • Objective: Reflect and prepare for continued experimentation. 
  • Steps: 
  1. Recap key strategies: game elements as structure/tools, not just aesthetics. 
  1. Offer links to relevant tools. 
  1. Collect feedback and suggestions for future training needs. 

 

Post-Training Follow-Up 

  • Share templates or starter projects 
  • Create a forum or chat group for sharing experiments 
  • Offer optional review session after one week 

Trainer Tip: Encourage hybrid-thinking: how can games inspire form, not just content? Focus on the possibilities of gamification within performing arts for both the artists and the audience.