Objective
Provide trainers with a structured, experience-oriented guide to teach participants how to design meaningful audience experiences in virtual performance contexts, focusing on interaction, immersion, and emotional engagement.
- Introduction & Framing (10 minutes)
- Objective: Reframe the role of the audience in virtual space.
- Steps:
- Introduce the idea of the audience as co-performers, players, or inhabitants.
- Present examples from immersive or XR works.
- Prompt the question: How does “audiencing” work differently in virtual vs. physical performance?
- Lead a perspective-shifting activity: “Where are you in the room?” (in virtual terms).
Trainer Tip: Use metaphor and spatial imagination to shift participants’ expectations of audience roles.
- Choreographing Attention in Immersive Space (15 minutes)
- Objective: Teach how to guide focus without a traditional stage.
- Steps:
- Introduce techniques: spatial sound, light cues, emotional pacing.
- Define concepts: “invisible framing,” “emotional magnets,” etc.
- Show a clip or demo. Ask participants to track their attention visually.
- Facilitate discussion: How does space guide behavior or focus?
Practice Task: Participants sketch a simple spatial layout guiding audience flow using non-verbal cues.
- Designing Emotional Arcs Without Linear Plot (20 minutes)
- Objective: Build effective journeys in non-narrative performance.
- Steps:
- Introduce “emotional beats” (e.g. wonder, dread, intimacy) as anchors.
- Techniques: contrast, surprise, intimacy, suspension.
- Show examples from immersive dance or XR ritual.
- Participants map an emotional arc: e.g. disorientation → curiosity → revelation.
- Participation & Consent in Virtual Spaces (20 minutes)
- Objective: Promote responsible and ethical audience interaction.
- Steps:
- Introduce interaction levels: silent observer → subtle influence → full agency.
- Discuss consent-based design: how to offer choice without coercion.
- Case examples: when interaction enhances vs. disrupts immersion.
- Activity: Redesign a static moment to include an optional, meaningful choice.
Trainer Tip: Discuss emotional safety and clear communication of audience role.
- Identity, Role & Transformation (15 minutes)
- Objective: Craft symbolic audience roles with transformative potential.
- Steps:
- Ask: What “part” does the audience play? (e.g. witness, ghost, disruptor).
- Explore how role shapes engagement.
- Participants define a symbolic role for the audience in a short experience.
Exercise idea: Sketch a transformation moment (e.g. audience becomes part of the world/story).
- Wrap-up & Reflection (10 minutes)
- Objective: Consolidate learning and spark future exploration.
- Steps:
- Participants share revised concepts or role designs.
- Conduct a brief feedback round on emotional clarity and engagement.
- Share a resource list for continued research.
Post-Training Support
- Templates: audience journey maps
- Readings: immersive UX, virtual dramaturgy
- Invitations: observe or join XR performance labs or rehearsals