Master Kantan Mapper, TouchDesigner’s intuitive projection mapping tool that lets you align digital content with physical stage elements. We’ll guide you through creating mapped visuals that respond to movement or music in real time.
Structure of the Training Session
- Preparation (approx. 60 minutes)
Objective: Ensure all hardware, software, and materials are prepared for a smooth and hands-on learning experience.
Steps:
- Review Kantan Mapper’s latest features and real-world use cases in performance and installation art.
- Set up a simple physical mapping surface (e.g. cardboard shapes, geometric objects, stage mock-up).
- Prepare a sample TouchDesigner file with Kantan Mapper activated and media assets ready for mapping.
Checklist:
- Projector positioned and calibrated.
- Objects or scenography to project onto.
- TouchDesigner installed with functioning Kantan Mapper extension.
- Pre-recorded audio or motion data available for real-time interaction demo.
- Introduction to the Tool (approx. 30 minutes)
Objective: Introduce participants to the fundamentals of projection mapping and the role of Kantan Mapper in TouchDesigner.
Steps:
- Explain the concept and history of projection mapping in live performance contexts.
- Demonstrate how Kantan Mapper fits into TouchDesigner’s ecosystem and its strengths for rapid visual alignment.
- Showcase inspiring examples where digital content interacts with physical surfaces during live shows or installations.
Trainer Tip: Use visual metaphors like “painting with light” to make mapping more approachable to newcomers.
- Hands-On Practice (approx. 45 minutes)
Objective: Offer participants direct experience with projection mapping using Kantan Mapper.
Steps:
- Walk through the interface: shape creation, editing, layering, and warping.
- Assign a task: map at least three different shapes on a physical surface with synchronized video or image sequences.
- Guide them in adjusting alignment, opacity, and masking to achieve a clean projection.
Trainer Tip: Encourage collaborative testing by rotating participants between projection and mapping roles.
- Advanced Features and Creative Use Cases (approx. 30 minutes)
Objective: Dive into advanced interaction techniques and creative extensions of Kantan Mapper.
Steps:
- Demonstrate how to link mapping shapes to audio-reactive elements.
- Present use cases: site-specific interventions, interactive scenography, and responsive installations.
- Discuss technical considerations: edge blending, keystoning, and working in non-standard projection environments.
- Wrap-Up and Feedback (approx. 15 minutes)
Objective: Reinforce key takeaways and gather participant insights.
Steps:
- Summarize the mapping process: surface preparation, shape creation, and real-time control.
- Provide resources for further learning (e.g. Kantan Mapper documentation, YouTube walkthroughs).
- Invite feedback on the session to refine future training modules.
Post-Training Follow-Up
- Share project templates with reusable Kantan Mapper setups.
- Recommend practicing with different types of surfaces and projection angles.
- Create a shared folder or discussion space for showcasing participant work.
Trainer Tip: Suggest practical applications like mapping on set pieces, backdrops, or performers themselves to push creative boundaries.

