Form & Matter (Part 3) – Rapid Stage Props: 3D Printing for Performative Objects | MMMAD Festival

Understand how to design and produce physical stage elements using 3D printing, from costumes to sculptural props. This tutorial covers modeling basics, choosing the right print settings, and finishing techniques for the stage.  

Structure of the Training Session  

  1. Preparation (approx. 60 minutes)

Objective: Set the stage for a productive session by preparing tools, software, and example materials.
Steps: 

  1. Research and test both free softwares: SculptGL (for basic modeling) and Blender (for more advanced students). 
  1. Prepare a brief presentation comparing both tools and outlining the 3D printing workflow. 
  1. Ensure 3D printer and slicing software (e.g., Cura) are properly installed and functioning. 

Checklist: 

  • Software installed and tested (SculptGL, Blender, slicing software). 
  • 3D printer calibrated and operational. 
  • Filament loaded and test print complete. 
  • Sample handouts and example props ready. 

 

  1. Introduction to the Tool (approx. 30 minutes)

Objective: Introduce 3D printing as a creative method for developing performative props.
Steps: 

  1. Present examples of stage elements created with 3D printing (e.g., costumes, set pieces). 
  1. Explain the modeling-to-print process using both SculptGL and Blender. 
  1. Highlight the advantages of each tool and show printed examples in context. 

Trainer Tip: Use real props to illustrate scale, material quality, and how they function in live performance. 

 

  1. Hands-on Practice (approx. 45 minutes)

Objective: Guide participants through the modeling and basic printing workflow.
Steps: 

  1. Demonstrate how to create a simple object using SculptGL (e.g., mask or accessory). 
  1. Provide an advanced modeling demo in Blender (e.g., hollow object, mirrored design). 
  1. Export models in STL format and prepare for printing using slicing software. 

Trainer Tip: Walk around and assist with file export issues, slicing settings, or modeling help. 

 

  1. Advanced Features and Creative Use Cases (approx. 30 minutes)

Objective: Deepen understanding of finishing techniques, material options, and creative applications.
Steps: 

  1. Present finishing options (sanding, painting, priming) and common filament types (PLA, PETG). 
  1. Share examples of wearable prints, sculptural props, or modular pieces for easy transport. 
  1. Discuss common technical issues (warping, supports, print time) and how to solve them. 

Trainer Tip: Bring a failed print and a successful one to encourage learning from mistakes. 

 

  1. Wrap-Up and Feedback (approx. 15 minutes)

Objective: Reinforce core learnings and gather participant feedback.
Steps: 

  1. Recap the complete workflow: model → slice → print → finish. 
  1. Share additional resources: model libraries, online forums, and video tutorials. 
  1. Collect feedback and encourage participants to continue experimentation. 

 

Post-Training Follow-Up 

  • Provide access to modeling templates, slicer profiles, and print-ready STL files. 
  • Suggest a collaborative group project to apply skills (e.g., co-design a prop set). 

Trainer Tip: Encourage peer-to-peer sharing of prints, design tips, and custom modifications.