Learn to capture real-world objects and environments using photogrammetry and LiDAR, and convert them into 3D assets for your stage design. This tutorial covers scanning workflows, cleanup, and integration into live visual systems.
Structure of the Training Session
- Preparation (approx. 60 minutes)
Objective: Set up an accessible, hands-on session using mobile LiDAR scanning tools.
Steps:
- Familiarize yourself with the app Scaniverse: features, export options, limitations.
- Prepare a short presentation explaining the scanning process and artistic possibilities.
- Test the iPhone’s LiDAR scanner and the Scaniverse app, exporting sample scans in .OBJ or .USDZ format.
Checklist:
- iPhone (12 Pro or newer) fully charged with Scaniverse installed
- Internet connection for file export or cloud sync
- Example scanned objects ready to demonstrate different surface types
- Computer with 3D viewer or TouchDesigner ready to import models
- Shared folder for participants to upload/download 3D files
- Introduction to the Tool (approx. 30 minutes)
Objective: Introduce LiDAR scanning as a fast and creative method for capturing performance-relevant 3D content.
Steps:
- Explain how LiDAR works and why it is useful for fast, accurate spatial capture.
- Show real-world examples of artists using mobile LiDAR scans in XR, video scenography, or projection.
- Highlight how free tools like Scaniverse simplify workflows and make scanning more accessible.
Trainer Tip: Relate scanning to performance set design and gesture-driven scenography.
- Hands-on Practice (approx. 45 minutes)
Objective: Let participants scan and process their own stage-relevant 3D object.
Steps:
- In small groups, scan a prop or space corner using Scaniverse on iPhone.
- Guide participants through capturing angles, adjusting scan quality, and exporting files.
- Transfer files to a computer and open them in a 3D viewer or real-time software.
Trainer Tip: Recommend scanning textured, matte surfaces and avoiding highly reflective or transparent materials.
- Advanced Features and Creative Use Cases (approx. 30 minutes)
Objective: Show how to refine and creatively deploy scanned assets in live contexts.
Steps:
- Demonstrate cleanup tools (within Scaniverse or in third-party software like Blender).
- Import scan into TouchDesigner to texture, animate, or project on stage.
- Share examples from performance projects using scanned objects as scenographic extensions.
- Wrap-Up and Feedback (approx. 15 minutes)
Objective: Consolidate learning and collect insights from the session.
Steps:
- Review the LiDAR workflow: scan > export > clean > integrate.
- Offer resources (video guides, creative case studies, model libraries).
- Collect verbal or written feedback and questions for future sessions.
Post-Training Follow-Up
- Provide a guide to Scaniverse export options and file compatibility.
- Share sample projects integrating 3D scans into performance tools like TouchDesigner or Blender.
- Create a shared 3D library from participants’ scans for collaborative exploration.
Trainer Tip: Encourage scanning during rehearsals to archive and reinterpret spatial memory in digital form.
